Riderman
~Combat Techniques~
► Kamen Rider V3, 1973~1974, 52 episodes
(Riderman appears in #43~51)
► Played by Yamaguchi Akira
► Stunts by Yamaguchi Akira, various
(Yamaguchi was in-suit for many scenes.)
ライダーマンの必殺技
Combat Techniques
Despite not being a full cyborg like V3, Riderman found a way to turn his own weakness into an asset by way of his cybernetic
right arm, which can change into various weapons, the "Attachment Arms" (or "Cassette Arms".) Some older comics show him
changing arms by actually removing his entire arm, while in Kamen Rider Spirits he does it using data cassettes that he sticks into
the bionic arm itself, and that are usually stored in those pouches on Riderman's belt. Of course, on TV, whenever Riderman
changes arms, he just calls out the name of the arm, and it usually magically appears in place. Whatever the method may be,
"Attachment Arm" and "Cassette Arm" refer to the same thing. This list provides photos & descriptions of many of Riderman's
most famous weaponry as seen in Kamen Rider V3 and later Rider series.


►Rope Arm (Hook Variation)
Probably the most commonly used arm would be this variation of the Rope Arm, which sports a big
metal hook on the end. The extendable rope can be used for swinging around, ensnaring enemies,
tripping V3, or whatnot. Riderman often uses just the Hook itself (with the rope stored in the rest of
the arm, which some fans have said looks kinda like a green beehive) to send unlucky Destron
Combatants flying, as he does in episode #43. This unextended version is sometimes called the Kagi
Tsume (Hook Claw) Arm. Don't ask me how, but the hook apparently became ridiculously huge by
the mid-80's, thus leading to the creation of the "Giant Hook from Rope Arm" Arm joke.

►Rope Arm (Sickle Variation)
Known as both a Rope Arm variation and an arm unto itself, the Kama (Sickle) Arm. Looks and acts
just like the Hook version, except it sports a curved blade at the end. Technically, it's never used in
Kamen Rider V3 or elsewhere, but it does officially exist, under whatever name you prefer.
►Rope Arm (Flail Variation)
Okay, it's really just the Swing Arm (which looks and acts like the other two Rope Arm variations,
except it has a spiked ball instead of a hook or sickle.) But somebody decided to also count it as a
Rope Arm variation, so there you go. See the Swing Arm proper for more details.
►Machine Gun Arm
Okay, if you want to get technical, this one has only been used in the comics (seen in Sugaya's Kamen
Rider V3 comic and used in Muraeda's Kamen Rider Spirits, where this picture comes from) but, it
was put to paper by Ishinomori himself, and supposedly was intended to be included in the TV series,
but didn't make the cut. In any case, being included in Spirits gives it that canonical factor it's been
deserving of all these years. Lock and load!
►Power Arm
Also debuting in episode #43 is Riderman's second most famous weapon: a big crescent-shaped blade
that's great for cutting through anything or anyone in our hero's way, like doors or Destron Kaijin.
Has the honor of being mistakenly called "Rope Arm" in the 5 Riders vs. King Dark film, where it
also appears on Riderman's left arm. Of course, we can retroactively say this was all due to the
aftereffects of his bout with amnesia, seen during Riderman's Tahiti adventure in Kamen Rider Spirits.
►Swing Arm
Here we go. Resembling the Rope Arm (hence the confusion and subsequent adoption of this as a
Rope Arm variation), it's basically a miniaturized version of the old ball & chain. Sees use in episode
#45. Also appears in New Kamen Rider, where, in addition to standing in for the Rope Arm, it is also
used as the Power Arm (!) See, even Riderman has trouble telling them all apart.
►Drill Arm
A power drill if there ever was one. Ideally designed to work with 5000 volts of juice, but at the very
least, it requires 2500 volts to operate. Deployed in episode #48, in what is easily one of the most
intense scenes in the V3 series, where Riderman must drill a hole through to a separate room with V3
before both of their oxygen supplies run out.
►Net Arm
Arm capable of firing a net to catch Destron thugs (episode #46) or halt a wave of advancing
murderous vampire kiddies (#50.) Sometimes considered a Rope Arm variation, but honestly, what
isn't, right?
Miscellaneous Riderman Combat Techniques
►Catch Arm: Not used on TV, this one was featured in a 70's kids' magazine article about
Riderman's various Attachment Arms. Basically, it's kinda like another version of the Net Arm.
►Cutter Arm: Ditto to the above. It's a Power Arm variation that just has one big slightly curved
blade, rather than the familiar crescent shape.
►Octopus Arm: Also from the magazines, although this one also saw a plastic incarnation with the
Kamen Rider V3 & Riderman SIC figures. The over-sized octo-hand (completely with suckers) is
designed for clinging to walls, ceilings, etc.
►Operation Arm: Originally an SIC figure concept, this one's actually made it into Kamen Rider
Spirits, albeit with many visual changes. This arm is designed to repair damage sustained to V3 &
other Riders (as Spirits establishes Yuuki as sorta being the resident technical specialist/repair guy for
the Rider family, being an ex-Destron scientist and all.)
►Smog Arm/Spray Arm: Another one from the mags, sprays smoke/gas/something for knocking
out enemies or covering an escape.
►Chain Arm: Very much like the Rope Arm, but with a chain. The SIC figure establishes it as having
a bladed end, while Sugayama's V3 comic just gave it a big heavy weight (and it basically functions as
the Rope Arm.) As with the other non-show arms, its existence is considered canon, even if Riderman
has yet to use it on TV or in the movies. Maybe some day!


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