Kamen Rider 1
~Combat Techniques~
► Kamen Rider, 1971~1973, 98 episodes (Rider 1
starred in episodes #1~13 & #53~98)
► Played by Fujioka Hiroshi
► Stunts by Okada Masaru, Nakayashiki
Tetsuya, various (Fujioka Hiroshi in #1~10)
仮面ライダー1号の必殺技
Combat Techniques
Kamen Rider 1, like many of the earlier Riders, has a wide range of physical attacks. As the pioneer (along with Rider 2) of the
Riders, Rider 1 shaped the way the current Riders fight– establishing trends such as the individual posing, fighting style, and enemy-
killing final blows, the main one of which is usually a flying kick of some kind. While not as armed-to-the-teeth as some of his
more contemporary fellow Riders, Rider 1's wide range of variations off of several simple attacks makes him a force to be
reckoned with for even the mightiest of Shocker Kaijin, and he can easily hold his own against many of the later, more powerful
enemies when he shows up in subsequent Rider series. This list provides photos & descriptions of many of Rider 1's most famous
attacks seen in the original Kamen Rider and later series.
Old Kamen Rider 1 Combat Techniques (episodes #1~13)
►Rider Kick
The quintessential Kamen Rider attack. It almost always guarantees victory, though as the series goes
on, more and more enemies start showing up with some kind of resistance to it, which calls for other
techniques to be utilized. But more times then not, it sends the enemy to an explosive demise. Used as
the killing blow in episode #1, 4, 5, 7, 8 , & 9, among many others.
There are many, many variations, not only as outlined below but also for just the regular "Rider Kick!"
itself. For example, the very first episode of Kamen Rider not only had the kick done with two feet
(as opposed to the more famous one-foot version) but also sans any yelling of "Rider Kick!", a detail
that would become so commonplace thereafter that many found the lack of it in some of the newer
series to be quite a jolt. But that just goes to show you how even the original guys could break the
rules!

►Rider Nage (Throw)
Used in episode #2, to simultaneously rip off Kômori-Otoko's wings (to get the cure for the Kômori
Virus in his claws) and chuck him off a roof, which as you can probably guess results in a big splat.
►Rider Scissors
Rider 1 locks his legs around an opponent and throws them at a conveniently-placed rock. A sort-of
forerunner of the Rider Head Crusher. Used in episode #3 against Sasori-Otoko.
►Rider Chop
First used in episode #7 against Shinigami-Chameleon, whom it shatters like a broken mirror (which of
course is the effect used to show this!)
►Rider Gaeshi (Reversal)
First used against Reconstructed Cobra-Otoko in episode #10. Rider 1 grabs the enemy, leaps into
the air, and throws them over his shoulder (in some cases, throwing himself over their shoulder first)
and into the ground. "Gaeshi" can mean both "Reversal" & "Counter", I like the former myself.

►Denkô (Lightning) Rider Kick
Sure enough, the regular Rider Kick shows its weakness in episode #13 when Rider 1 goes up against
super tough guy Tokageron. Unable to pull it off without getting a boulder to the face (by way of
Tokageron's own powerful kicks) our main man has to find another way around. Fortunately he gets
some help from Tachibana Tôbei, and after an extensive training session learns how to perform an
electric-powered version of the Rider Kick, powerful enough to smash those pesky flying boulders
and even deflect the Barrier Destruction Ball used by Tokageron back at him. Oh, and that electric
energy overloads the ball, causing it to explode in Tokageron's hands, blowing up him and all the
already-defeated revived Shocker Kaijin. That'll learn 'em! Also worth noting: Rider 1 flips over in
mid-jump before executing this kick. It is usually considered Rider 1's signature move, the Ying to
Rider 2's Rider Manji Kick Yang. Which is funny, since both moves are only used once on-screen in
the original series, but pop up in much of the spin-off materials as the ultimate finisher (well, aside from
the Rider Double Kick.) Some other places to see the Denkô Rider Kick in use are the ongoing
Kamen Rider Spirits comic, the Kamen Rider: Genealogy of Justice PS2 game, and even my very
own Kamen Rider Sigma fan story! The last one's the best, by the way.

New Kamen Rider 1 Combat Techniques (episodes #53~98)
►Rider Head Crusher
After his mid-series power up (episode #53), Rider 1 is now able to perform a ton of new attacks as
well as still make use of the above moves, now mostly improved upon. The Rider Head Crusher is an
especially nasty update on the Rider Scissors, where Rider wrap his legs around an opponent's head
from behind, leaps in the air, and sends the Shocker Kaijin crashing into something really hard, which
does exactly as the name implies. Ouch. Used in episodes #53 & 58.
►Rider Hanten (Return) Kick
Rider 1 does his usual Rider Kick thing, but this time bounces off something and hits the opponent
from behind. Surprise! Used in episodes #55, 61, and 81.
►Rider Kirimomi (Tailspin) Shoot
Once tough guys like Kamikiri-Kid, Girizames and Ikadevil arrive on the scene, with their stronger
bodies and Rider Kick-blocking moves, our hero pulls this charming little move out. Rider 1 grabs his
enemy, jumps into the air, spins them around over his head and then throws them (still spinning) to the
ground. Either they hit something really hard (again) or just get incredibly dizzy, but whatever the
case, they blow up real good soon after. Used in episodes #63, 66~68, 78, 80, & 82.
►Rider Drop Kick
Rider 1 jumps the air in simultaneously with his opponent, and brings his knee down on their back.
Used to get the drop (sorry) on evil in episode #74.
►Rider Screw Kick
Our hero jumps in the air, twisting around, and kicks his enemy with two feet. Used to screw over
(again, sorry) Shocker's plans in episode #77 & #78. Slight variation, simply "Screw Kick", is in #69.
►Rider Knee Block
Similar to the Rider Drop Kick, except now Rider 1 brings his knee up from below and gives the
Kaijin a good bash in the stomach. Used in episodes #71~72, 82 & 84.
►Rider Point Kick
Rider 1 focuses the energy of his kick on one specific weak point of the enemy. Used in episode #84,
to disable Isogin-Jaguar's transformation control circuit and rid the otherwise good man trapped within
of the nasty gene-spliced villain's influence. Get the point? (Okay, I'll stop with the bad puns already.)
►Rider Getsumen (Moon's Surface) Kick
Rider 1 leaps into the air, twisting and spinning around (basically so he's both upside-down and
spinning like a top) and delivers a swift kick of justice to the enemy's face. Used in episode #88~90 &
95. That'll teach ya, Canary-Cobra (believe me, if you've seen the episode, that dude is pure EVIL!)
►Rider Hammer Kick
One of my personal favorites. Rider 1 grabs his enemy and leaps into air, throwing them over his
shoulder and then kicking them to the ground. Used in episode #91.
►Rider Punch
An extra powerful punch. Rider 1 tends to jump into the air first, then deliver a flying punch to
opponents. Used in episodes #65, 66, 69, & 76, and Kamen Rider vs. Amabassador Hell.
►Rider Rolling
Rider 1 lifts his foes up onto his shoulders, spins 'em around, and like Mr. T throws them hella far. No,
I don't know why it's called "Rider Rolling" either.
►Rider Flying Chop
Okay, so Rider 1 isn't exactly flying in this picture, but sometimes he does a regular old Rider Chop
like the above version. Other times, you better believe he's airborne, like in episodes #68 & #87.
►Rider Inazuma (Flash of Lightning) Kick
A variation of the Rider Hanten Kick seen in episode #62. This time, Rider 1 bounces off of two
objects before delivering the kick. Inazuma can also translate to simply "Lightning", as well, but to
keep it separate from the Denkô Rider Kick, I go with the fancier meaning, which refers to the actual
act of a lightning flash.
►Rider Nage (Throw)
Yeah, it's not exactly new, but the old Rider Nage, along with all those other old moves, gets updated
with post-power up, most probably resulting because the writers forgot they had already called
another move from way back when Rider Nage. But you know what? One of the bad guys in Kamen
Rider J was named "Agito", and nobody raised a fuss about that!
►Rider Gaeshi (Reversal)
Another case of an old move getting seriously updated, Rider 1's Rider Gaeshi now reflects the Rider
2 version, which is simplified from that complex thing he did to Reconstructed Cobra-Otoko. Seen in
episodes #64, 66, 70, 73, 79, 80, 85, Kamen Rider vs. Amabassador Hell, as well as Kamen Rider
V3 episode #33.
►Rider Screw Block
Rider 1 grabs an enemy by the arm, swings them around, and throws them into something hard, like a
tree. Haha, which I guess also leaves them very screw– oh, forget it. Used in episode #75.
►Rider Hammer
This time, he grabs the enemy by the legs and swings them around, letting go when deemed
appropriate and sending the hapless enemy flyin'. Used in episode #60.
►Rider Swing
Slight variation on the Rider Hammer. Used in episode #82.
►Rider Power
Ever wonder what those cool-looking buttons on the sides of Rider 1's Henshin Belt do? Well, here
you go. Rider 1 turns on the juice and charges his body with electric power. Used in episode #59.
Note that this is different from the "Rider Fight/Rider Power" thingy described in Rider 2's Combat
Techniques page, which I'll once again say was probably somebody at Toei forgetting they already
named another move that (hey, it happens.)
Miscellaneous Rider 1 Combat Techniques
►Rider Jump: Fancy name for an extra large jump. Seen in various episodes.
►Rider Haimen (Back) Jump: I think you guys can figure this one out. Episode #54.
►Rider Crusher: Combine the Rider Jump and Rider Kick, and you get the perfect way to bust
through things like concrete, metal doors, etc. Episode #60.
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Kamen Rider 1971, 2007 © TOEI / ISHINOMORI SHOTARO. All content and custom graphics © 2007 Igadevil's Kamen Rider Page